Featured prominently on the screen is the dead woman’s cell phone display, and at the outset most apps are either locked or corrupted, as are certain video files that Murilo feels sure must hold key information. What follows is, at first, fairly standard found-phone-style gameplay. He enlists your help in solving the death of one Maya Crane and hands you the deceased’s phone before disappearing, claiming that it must hold the information needed to crack the case. Choosing to be either a tabloid reporter or a junior detective (though the choice doesn’t seem to impact much other than a unique opening movie and the odd conversation option), you are approached by a police officer named Detective Murilo, who identifies himself as part of DOOP, a special division known as the Department of Obscure Phenomena. To be fair, things start out promising enough. Similarly, the first strike against SIMULACRA 2 is that it features at its core a group of four “influencers,” a social media profession so vapid I cannot possibly take any attempts at terror and personal drama seriously. Try as I might, I can’t bring myself to find scares or suspense in a story centered around an online friends list. Two years later, Kaigan Games is back with SIMULACRA 2, its latest effort in the “found phone” adventure subgenre, but while slightly upping the ante on its video production values, this time the voyeuristic thrills it delivers seem more tedious than titillating.ĭespite being a fan of horror, I’ve mostly avoided the social media-inspired fright flicks of the past few years. The occasional creepiness factor brought on by its supernatural elements didn’t hurt either. It may not have been perfect, but it provided a sense of enjoyment by remotely digging through someone else’s personal life in an effort to uncover a mystery. I enjoyed my time with the original SIMULACRA.
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